Mathieu De Coster

Dark mode enabled

24 March 2021

I recently happened upon the CSS media query prefers-color-scheme. As of today, dark mode is enabled on my blog. Light mode is still available too. It all depends on your settings.

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Rust, Markdown, and a sprinkle of HTML

14 December 2020

I created this website about a year ago and it has evolved quite a bit since its inception. From pure HTML to Markdown and a custom static site generator, my focus on a high signal to noise ratio and fast loading times were one of the only constants.

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Sign Language Recognition with Transformer Networks

14 November 2020

The 12th edition of the Language Resources and Evaluation Conference (LREC) was supposed to be held in Marseille in May 2020. Due to the ongoing pandemic, the conference was cancelled, but the organizers worked hard to publish the proceedings. Now, the committee has decided to disseminate the conference proceedings over the course of ten weeks. In this post, I present a high-level overview of my submission to LREC 2020, Sign Language Recognition with Transformer Networks.

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Compile time CUDA device checking in Rust

24 July 2020

Stable Rust is soon getting const generics. Let's look at how const generics can be used to avoid a certain bug at compile time. The bug? Trying to perform operations on data on separate CUDA devices in PyTorch.

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Mod support with ZIP archives

22 July 2018

In this blog post, we will go over an ingenious system used in some of the older games created by id Software, in particular Quake 3: Arena, that made it very easy to create mods. The same system was used in games derived from the idTech 3 engine, such as Call of Duty 4: Modern Warfare. We will also discuss how you can implement it in your own game engine.

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