Mathieu De Coster

Sign Language Recognition with Transformer Networks

14 November 2020

The 12th edition of the Language Resources and Evaluation Conference (LREC) was supposed to be held in Marseille in May 2020. Due to the ongoing pandemic, the conference was cancelled, but the organizers worked hard to publish the proceedings. Now, the committee has decided to disseminate the conference proceedings over the course of ten weeks. In this post, I present a high-level overview of my submission to LREC 2020, Sign Language Recognition with Transformer Networks.

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Compile time CUDA device checking in Rust

24 July 2020

Stable Rust is soon getting const generics. Let's look at how const generics can be used to avoid a certain bug at compile time. The bug? Trying to perform operations on data on separate CUDA devices in PyTorch.

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Mod support with ZIP archives

22 July 2018

In this blog post, we will go over an ingenious system used in some of the older games created by id Software, in particular Quake 3: Arena, that made it very easy to create mods. The same system was used in games derived from the idTech 3 engine, such as Call of Duty 4: Modern Warfare. We will also discuss how you can implement it in your own game engine.

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Setting up Apache Spark with Java on Windows

15 April 2018

Setting up Spark for use in Java in Windows is fairly easy if you know what to do. I will take you through the steps needed here.

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Move semantics: an introduction in C++

01 September 2017

Move semantics are an important subject in two popular system programming languages: Rust and C++(11). Rust takes a fundamentally different approach to move semantics than C++, being move-by-default. This blog post will assume (beginner-level) knowledge of C++ and Rust and can serve as an introduction to move semantics as a concept before moving on to more technical explanations and reasoning behind certain implementations. It is especially interesting to people coming from Rust that want to know how to emulate the behaviour they have come to expect from that language.

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